![]() ![]() The CPU servers: Dual Intel Xeon E5-2670 v2, 20 cores, 40 threads.The new GPU servers: Dual NVidia K80 boards (a total of 4 GPUs per server) and dual Xeon E5-2670 CPUs. ![]() The old GPU servers: Dual NVidia K520 boards (a total of 4 GPUs per server) and dual Xeon E5-2670 CPUs.The test configurations are the ones used in our on-demand and Studio plans on our render farm: I’ll provide more details for each one where it is the case. It’s still work in progress and the resulted renders have a number of issues. Before moving to the results, a note regarding Blender 2.80: the currently available version is beta and not a final release. We used the same official benchmark suite as in our previous tests. Because it so happens that there are a large number of GPU machines in our backyard, that also have pretty powerful CPUs, we decided to put the new feature to the test. So, naturally, we were excited to see it come in Blender for Cycles, too. ![]() It has been present in V-Ray for a while with good results. ![]() The hybrid rendering mode is indeed an interesting feature. This allows rendering using both the CPU(s) and the GPU(s) from the same machine, promising speed improvements in all Cycles renders. On the performance side, there are also significant improvements, and a notable addition is the new hybrid render mode. And there is a truckload of new features – new grease pencil, workspaces concept, layers and collections, and many others. There’s the brand new Eevee engine, showing a lot of promise. The upcoming major release of Blender – version 2.80 – has a lot of buzz surrounding it. Read below for the charts and our comments. As we have upgraded our infrastructure, we added the new GPUs to the mix as well. The visual quality has improved significantly and now the 2.80 renders look very close to the 2.79 ones. Update January 2019: One year after the initial post, we ran the battery of tests again, using the latest Beta version of Blender 2.80 and the official 2.79b release. ![]()
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